Post by Ivan on May 1, 2006 8:56:23 GMT -5
still a work in progress....
Make sure and have a fighter among your group for key gathering.
Have the whole group slowly proceed together up to the Gnaws Cave at the end of the sand.
Make sure and grab atleast 2 of the purple thorney keys that spawn on the ground in the sandy area as you make your way up to the cave.
Have the fighter lead the group and ingage creatures as we proceed up.
Once the cave has been reached kill Gnaw so you get atleast 2 keys from him.
The next part is the important part. Have the fighter play the part as the meat sheild..aka lurer of creatures.
It is much easier to have the whole party stay at the top of the swamps and keep EV's spammed at all times and have pets ready for when the rest of the named creatures are lured up to the group for ganking.
Best to lure just 1 at a time, but in some cases it don't work that way as they will spawn together and mass target you.
When a large group of the "named" nastys spawns and all target the lurer, this is when things can go bad real quick.
Spite is probably the worst of them all...stay clear
of this changling if you can.
We always try and gather atleast 2 sets of keys using this method, but end up with many extras while trying to get the last remaining key.
When we have all the keys, we travel quickly & together along the far left side (Dreadhorn's Island side) and proceed down to the final area to drop the keys.
I've had no problem at all getting looting rights with my fighter while battleing DH. Spamming Enemy of One as soon as you enter is a must because DH hits me with that nasty area effect spell dropping my Int. in half causing me not to be able to exicute the spell.
I mix in jousting and standing DH while I fight and have good success. Not died yet! hehe. ;D
Make sure and have a fighter among your group for key gathering.
Have the whole group slowly proceed together up to the Gnaws Cave at the end of the sand.
Make sure and grab atleast 2 of the purple thorney keys that spawn on the ground in the sandy area as you make your way up to the cave.
Have the fighter lead the group and ingage creatures as we proceed up.
Once the cave has been reached kill Gnaw so you get atleast 2 keys from him.
The next part is the important part. Have the fighter play the part as the meat sheild..aka lurer of creatures.
It is much easier to have the whole party stay at the top of the swamps and keep EV's spammed at all times and have pets ready for when the rest of the named creatures are lured up to the group for ganking.
Best to lure just 1 at a time, but in some cases it don't work that way as they will spawn together and mass target you.
When a large group of the "named" nastys spawns and all target the lurer, this is when things can go bad real quick.
Spite is probably the worst of them all...stay clear
of this changling if you can.
We always try and gather atleast 2 sets of keys using this method, but end up with many extras while trying to get the last remaining key.
When we have all the keys, we travel quickly & together along the far left side (Dreadhorn's Island side) and proceed down to the final area to drop the keys.
I've had no problem at all getting looting rights with my fighter while battleing DH. Spamming Enemy of One as soon as you enter is a must because DH hits me with that nasty area effect spell dropping my Int. in half causing me not to be able to exicute the spell.
I mix in jousting and standing DH while I fight and have good success. Not died yet! hehe. ;D