Post by evilion on Oct 15, 2005 12:45:21 GMT -5
Tonight will be the first of hopefully more to come Peerless Hunts that I am hosting. Tonight at Approximately 10 PM Eastern Time, I would like to host a Dreadhorn.
To do a Dreadhorn, cooperation is a must. I have successfully completed 20-30 Dreadhorns before, and I know there are some people out that that have not even tried.
The game plan is the following - -
* At 10:30 EST time, we move into the swoop area of the dungeon.
* We will move through the desert to gnaw's cave, and hold there. We will obtain the Bush and Fang before moving any farther.
* Then, everyone must run South as quickly as possible, and take cover in the no-spawn area.
* Mages will need to quickly cover the area in paralyze fields and Energy Vortexes.
* From that point one person, most likely myself, will lure the specific monsters that drop the three remaining pieces needed to get inside.
* Once inside, All mages will keep two Earth Elementals up at all times, and cast periodic earthquakes, because Dreadhorn's lowest resistance is Physical.
* I will designate one mage as "Curer", as they will cast Mass Cure repeatedly to save our fellow Guildmates from Dreadhorns level 6 Poison.
There are two choices to loot division, and I would like input on which the guild prefers. First, I can drop the party as Dreadhorn dies, allowing each person to loot his/her share individually, with no race for the loot. Secondly, I can loot everything, and we can roll for it all. You guys need to decide which you prefer best.
Cooperation is a must on this one guys, and I hope to have a major turnout. I would like to meet above Luna bank at 10 EST to prepare for departure. I STRONGLY[/u][/i] recommend that anyone with negative karma increase this to a decent level before entering the dungeon. Bring plenty of regs and be ready to have some fun everyone!
To do a Dreadhorn, cooperation is a must. I have successfully completed 20-30 Dreadhorns before, and I know there are some people out that that have not even tried.
The game plan is the following - -
* At 10:30 EST time, we move into the swoop area of the dungeon.
* We will move through the desert to gnaw's cave, and hold there. We will obtain the Bush and Fang before moving any farther.
* Then, everyone must run South as quickly as possible, and take cover in the no-spawn area.
* Mages will need to quickly cover the area in paralyze fields and Energy Vortexes.
* From that point one person, most likely myself, will lure the specific monsters that drop the three remaining pieces needed to get inside.
* Once inside, All mages will keep two Earth Elementals up at all times, and cast periodic earthquakes, because Dreadhorn's lowest resistance is Physical.
* I will designate one mage as "Curer", as they will cast Mass Cure repeatedly to save our fellow Guildmates from Dreadhorns level 6 Poison.
There are two choices to loot division, and I would like input on which the guild prefers. First, I can drop the party as Dreadhorn dies, allowing each person to loot his/her share individually, with no race for the loot. Secondly, I can loot everything, and we can roll for it all. You guys need to decide which you prefer best.
Cooperation is a must on this one guys, and I hope to have a major turnout. I would like to meet above Luna bank at 10 EST to prepare for departure. I STRONGLY[/u][/i] recommend that anyone with negative karma increase this to a decent level before entering the dungeon. Bring plenty of regs and be ready to have some fun everyone!